
Once your opponent or you reach zero health, it's then game over. How many units you have left will be how much health you take away from your opponent, so you want as many as possible left. The idea is just to destroy all the enemy units, or as many as you can until the 60 second round timer ends. Plus, you get to sprinkle in some especial abilities like a bombing run, sneaky units you can place behind enemy lines and even big storms to really screw with your opponent. Starting off by picking your commander to get your first units and bonuses, it's then a tug of war each round as you pick a new unit to unlock, deploy up to 2 additional units and then position them. Everything has a strength and weakness, although there are some balancing issues the developer needs to sort. You have a really great mixture of units to deploy to from tiny nuisances, which are great to pull the attention from bigger enemies, to massive mechs and everything in between. It really does look quite a bit like the classic RTS Supreme Commander, but on a much smaller scale with games that aren't hours long. I'm not very good at it yet mind you, I've been repeatedly stomped into the ground by everyone having much better ideas on what units to unlock and deploy each round but I'm having fun and that's the main thing. I might even have to cancel my dinner plans tonight, I need to play more. Who doesn't love lots of explosions, lasers and missiles firing everywhere while you sit back and watch the fireworks hoping your idea will work for this round? It takes the basic idea of an auto-battler, but just makes it so much more entertaining than any that came before. Accept Cookies & Show Direct LinkĪfter blasting through a few of the solo tutorials to get me started, I quickly jumped into online games doing 1v1 battles and honestly, I was impressed with it very quickly.

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